Open any two Commander decks at the table and they’ll almost certainly share 8-10 cards before you even look at the themes. These are Commander staples — cards that solve fundamental problems so efficiently they go in everywhere. If you’re building your first custom deck or upgrading a Precon, start with these. You’ll use them in every deck you build from here on.

Important Note
This list does NOT include Game Changers — cards that Wizards considers powerful enough to raise a deck’s Bracket.
For the Game Changers list: magic.wizards.com/en/formats/commander
Also: Mana Crypt, Jeweled Lotus and Dockside Extortionist have been banned in Commander since 2024.
Ramp — Extra Mana Every Turn
Ramp in Commander means cards that give you more mana than your lands alone provide. Without ramp, you’re playing behind your opponents from turn 1.
| Card | Colours | Cost | Why it’s worth it |
|---|---|---|---|
| Sol Ring | Colourless | €1–3 | 1 mana → 2 mana every turn. Appears in 84% of all Commander decks. Absolutely essential. |
| Arcane Signet | Colourless | €0.50–1.50 | 2 mana artifact → any colour your Commander uses. Included in every Precon — always useful. |
| Mind Stone | Colourless | €0.50–1 | 2 mana rock. Late game: sacrifice to draw. Dual purpose. |
| Commander’s Sphere | Colourless | €0.30–0.80 | 3 mana rock + sacrifice to draw. Good in 3+ colour decks. |
| Talismans | Colourless | €1–3 | 2 mana, fast colour fixing for 2-colour decks. 1 life per tap — worth it. |
| Cultivate / Kodama’s Reach | Green | €0.30–1 | 3 mana → fetches 2 lands. Replaces artifact ramp in green decks — lands survive board wipes. |
| Rampant Growth | Green | €0.30–1 | 2 mana → 1 basic land. Budget, reliable, always useful in green decks. |
Tip: Start with Sol Ring + Arcane Signet in every deck. Add Mind Stone or Commander’s Sphere. If you’re playing green, Cultivate/Kodama’s Reach instead of more expensive rocks.
Card Draw — Keep Your Hand Full
In Commander, everyone starts with 7 cards and draws 1 per turn. Without draw you empty your hand quickly and run out of options. You need 8-10 draw pieces.
| Card | Colours | Cost | Why it’s worth it |
|---|---|---|---|
| Skullclamp | Colourless | €5–8 | Equip a 1/1 → it dies → draw 2 cards. In token decks: unstoppable draw engine. |
| Arcane Denial | Blue | €1–3 | 2 mana counterspell that gives the opponent 2 draws — but you save the game. |
| Phyrexian Arena | Black | €3–6 | 3 mana enchantment → 1 extra card per turn, -1 life. In a 40 life format, negligible cost. |
| Necropotence | Black | €5–10 | Pay life for cards. Powerful but requires care — black decks only. |
| Mystic Remora | Blue | €4–8 | Draw a card whenever an opponent plays a noncreature spell. Early game: 5–10 draws. |
| Beast Whisperer | Green | €1–3 | Every creature you play → draw. In creature-heavy decks: literally free draws. |
| Sylvan Library | Green | €10–15 | See top 3, keep up to 3 by paying 4 life each extra. Premium green draw. |
Tip: Skullclamp if you have tokens. Phyrexian Arena for black decks. Mystic Remora for blue early game. Beast Whisperer for creature-heavy green.
Removal — Solve Problems
Every Commander deck needs at least 8-10 removal pieces: 6 single-target and 3-4 board wipes. The difference between good and bad removal is efficiency — you pay less mana for more effect.
Single Target Removal
| Card | Colours | Cost | Why it’s worth it |
|---|---|---|---|
| Swords to Plowshares | White | €3–6 | 1 mana, exile creature. The best single-target removal in Commander. |
| Path to Exile | White | €3–5 | 1 mana exile — opponent gets a basic land. Equally powerful to Swords. |
| Beast Within | Green | €3–5 | 3 mana, destroys ANY permanent. Opponent gets a 3/3 token — still worth it. |
| Chaos Warp | Red | €0.30–1 | 3 mana, shuffles permanent into library. Universal removal for red decks. |
| Generous Gift | White | €2–5 | 3 mana instant, destroys anything → 3/3 Elephant. Ideal white removal. |
| Dreadbore | Black/Red | €0.50–1 | 2 mana instant, destroys creature or planeswalker. Essential in Grixis colours. |
| Bedevil | Black/Red | €0.30–1 | 3 mana instant, destroys creature, artifact or planeswalker. Universal for Grixis/Rakdos. |
| Terminate | Black/Red | €0.30–1 | 2 mana instant, destroys creature without regeneration. Most efficient black/red creature removal. |
Board Wipe
| Card | Colours | Cost | Why it’s worth it |
|---|---|---|---|
| Wrath of God / Day of Judgment | White | €3–5 | 4 mana, destroys ALL creatures. The classic board wipe. |
| Toxic Deluge | Black | €5–8 | 3 mana, pay life, everything gets -X/-X. Works against indestructible creatures. |
| Blasphemous Act | Red | €0.80–2 | 13 damage to ALL creatures. Costs 1 mana if enough creatures are on board. |
| Cyclonic Rift | Blue | €15–25 | 7 mana overload: returns ALL opponents’ non-lands to hand. Game Changer — check Bracket. |
Protection — Keep Your Commander Safe
Your Commander will be targeted. Every time it dies, it costs +{2} more mana to recast. A few cards prevent this.
| Card | Colours | Cost | Why it’s worth it |
|---|---|---|---|
| Lightning Greaves | Colourless | €3–6 | 0 mana equip, hexproof + haste. Play your Commander, instantly protected and ready to tap. |
| Swiftfoot Boots | Colourless | €1–3 | 1 mana equip, hexproof + haste. Slightly slower than Greaves but much cheaper. |
| Counterspell | Blue | €1–3 | 2 mana, counters any spell. The foundation of blue protection. |
| Swan Song | Blue | €5–8 | 1 mana, counters instant/sorcery/enchantment. Minimal cost, massive effect. |
| Heroic Intervention | Green | €4–8 | 2 mana instant — everything you control gets hexproof + indestructible until end of turn. Saves your whole board. |
Lands — The Foundation of Every Deck
Beyond basic lands, these lands go in almost every deck regardless of colours.
| Land | Colours | Cost | Why it’s worth it |
|---|---|---|---|
| Command Tower | Colourless | €0.30–1 | Produces any colour your Commander uses. Absolutely essential in multicolour decks. |
| Exotic Orchard | Colourless | €0.30–1 | Produces any colour that opponents’ lands produce. Almost always equivalent to Command Tower. |
| Evolving Wilds / Terramorphic Expanse | Colourless | €0.20–0.50 | Sacrifice to fetch a basic land. Budget colour fixing — slightly slow but useful. |
| Path of Ancestry | Colourless | €0.25–1 | Enters tapped, produces any colour + scry if you play a tribal card. |
Quick Reference — By Budget
| Budget | Recommendation |
|---|---|
| €0–30 | Sol Ring, Arcane Signet, Command Tower, Swiftfoot Boots, Chaos Warp, Blasphemous Act, Rampant Growth, Mind Stone, Evolving Wilds — add these first. |
| €30–60 | Lightning Greaves, Counterspell, Swords to Plowshares, Beast Within, Skullclamp, Phyrexian Arena, Cultivate, Talismans — strong uplift. |
| €60–100 | Toxic Deluge, Mystic Remora, Sylvan Library, Swan Song, Heroic Intervention — Bracket 3 territory. |
Further Reading
- How to Build Your First Commander Deck
- Commander MTG in Greece — The Complete Guide
- How to Upgrade Your First Commander Precon
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